Work

Classic City App

Wanderlust Travel App

Roles

UX/UI Designer, Researcher

Skills

UI Design, Wireframing, Prototyping

Software/Tools

Figma

Roles

UX/UI Designer, Researcher

Skills

UI Design, Wireframing, Prototyping, Usability Testing

Software/Tools

Figma

Roles

UX/UI Designer, Researcher

Skills

UI Design, Wireframing, Prototyping, Usability Testing

Software/Tools

Figma

Initial Sketches

Figma Wireframes

High Fidelity Prototype

To start with the design, I drew some low fidelity sketches of what I wanted my app screens to look like. After ideating and starting back at the drawing board multiple times, I ended up with sketches of 10 screens I wanted to include in the app. Here are some of the sketches I created for the interactive parts of the app

Traveling, especially with a group, can get confusing and frustrating. Effective communication is a huge struggle, and many things get lost in translation. Being on the same page during the planning stage is crucial for an enjoyable experience, and this is why I came up with the idea of Wanderlust. I wanted to solve the issue of messy communication and having to use multiple apps just to plan and share photos and videos of a trip with your friends and family.

Traveling, especially with a group, can get confusing and frustrating. Effective communication is a huge struggle, and many things get lost in translation. Being on the same page during the planning stage is crucial for an enjoyable experience, and this is why I came up with the idea of Wanderlust. I wanted to solve the issue of messy communication and having to use multiple apps just to plan and share photos and videos of a trip with your friends and family.

Initial Sketches

Figma Wireframes

High Fidelity Prototype

To start with the design, I drew some low fidelity sketches of what I wanted my app screens to look like. After ideating and starting back at the drawing board multiple times, I ended up with sketches of 10 screens I wanted to include in the app. Here are some of the sketches I created for the interactive parts of the app

Initial Sketches

Figma Wireframes

High Fidelity Prototype

To start with the design, I drew some low fidelity sketches of what I wanted my app screens to look like. After ideating and starting back at the drawing board multiple times, I ended up with sketches of 10 screens I wanted to include in the app. Here are some of the sketches I created for the interactive parts of the app

Initial Sketches

Figma Wireframes

High Fidelity Prototype

To start with the design, I drew some low fidelity sketches of what I wanted my app screens to look like. After ideating and starting back at the drawing board multiple times, I ended up with sketches of 10 screens I wanted to include in the app.


After sketching out the initial designs, I began to create a medium fidelity design of them in Figma. Here are the designs for some screens shown prior, as well as some others.

After completing the wireframes, I went on to create the final high fidelity Figma designs. I chose a blue color palette. Here are some of the screen designs below.

Here are the final screens:

Here are the final screens:

Here are the final screens:

Here are the final screens:

Traveling, especially with a group, can get confusing and frustrating. Effective communication is a huge struggle, and many things get lost in translation. Being on the same page during the planning stage is crucial for an enjoyable experience, and this is why I came up with the idea of Wanderlust. I wanted to solve the issue of messy communication and having to use multiple apps just to plan and share photos and videos of a trip with your friends and family.